About Pairs with Oomi
Animal cards lie face down, and your child and Oomi take turns turning two at a time. A matching pair goes to the player's pile and earns another turn, while a miss turns both cards back. Oomi remembers some of the cards it has seen, so it helps to watch its turns too.
How to play
- Tap two cards to turn them over.
- Find a pair to keep it and take another turn.
- On a computer, move with the arrow keys and turn a card with Space.
What your child practices
- Remembering where cards are
- Focus and attention
- Taking turns
- Winning and losing calmly
How it grows with your child

TinyAges 2-4
Four pairs, and Oomi forgets almost every card it has seen.

LittleAges 4-6
Six pairs, and Oomi remembers a few of the cards it sees.

YoungAges 6-8
Eight pairs, and Oomi remembers almost half of the cards it sees.

Big KidsAges 8-11
Twelve pairs, and Oomi remembers about two of every three cards it sees.

Play together
Play pairs with real cards at home and name each picture out loud as you turn it over.
