About Sky Hop
Wearing a little propeller cap, Oomi flies to the right over green hills. Every tap is one hop up and gravity pulls Oomi back down, so the trick is to tap in a steady rhythm. Bumping into a cloud or a tree only costs a moment, and a kind wind carries Oomi back on course.
How to play
- Tap anywhere in the sky to make Oomi hop up.
- Fly through the gap between each cloud and tree.
- On a computer, press the space bar, Enter, the up arrow or W.
What your child practices
- Timing and rhythm
- Cause and effect
- Calm, steady focus
How it grows with your child

TinyAges 2-4
Ten wide gaps, a slow flight and a helping hand that keeps Oomi near the middle.

LittleAges 4-6
Fourteen gaps, a bit faster and narrower, with a little help to stay on course.

YoungAges 6-8
Twenty gaps and no help. The grass counts as a bump, and some gaps move.

Big KidsAges 8-11
Twenty-six narrow gaps at top speed, and more of them slide up and down.

Play together
Clap a slow, steady beat together before playing, and let your child tap along on the table to feel the rhythm.
