About Long Jump
A runway, a take-off board and a long sand pit wait for Oomi. Your child holds the run button for speed and taps jump just before the board, and a tape shows the distance in meters. The longest of three jumps counts, and stepping over the board is a foul, so that jump is taken again.
How to play
- Hold or tap the run button to make Oomi speed up.
- Tap the jump button, or anywhere above the buttons, just before the board.
- On a computer, run with the left and right arrows and jump with Space.
What your child practices
- Timing a jump
- Building up speed
- Measuring in meters
- Comparing distances
How it grows with your child

LittleAges 4-6
A light strip shows where to jump, and a small step past the edge still counts.

YoungAges 6-8
A shorter strip, a faster run and much less room past the edge of the board.

Big KidsAges 8-11
No strip, the fastest run, and every jump must start before the edge of the board.

Play together
Mark a line outside, take turns doing standing jumps and measure each one with steps or a tape measure.
